Hi Everyone! I’m Cody Mejeur, and I’m extremely excited to be joining the CHI Fellows program for 2017-18. I’m a PhD student in the Department of English at MSU working at the intersection of many related areas: new media, narrative theory, game studies, cognitive humanities, queer studies, and digital humanities. That sounds like a lot (because it is!), but I focus my work on video game narrative. Specifically, I am interested in how games are changing our understanding of narrative, and my dissertation, titled Playing/Queering Narrative: Narrative Experiences and Interfaces in Video Games, develops a narrative theory built from the ground up on the interrelationship of narrative and play in games.
Game studies and gaming culture have grown exponentially in the past 20 years, but they have also developed a number of blindspots that have left some peoples marginalized or excluded. In gaming culture this is most evident in the debates surrounding representation and social justice that came to a head in the #GamerGate movement, which saw large groups of gamers working to harass and silence women, people of color, and LGBTQ folk. Game studies has seen similar issues, such as the infamous narratology/ludology debates, wherein some theorists argued that narrative theory and literary studies were threatening to colonize or take over game studies. My dissertation argues that these attempts to secure the borders of games and game studies are related: they both stem from a desire to defend the culture and study of games from perceived threats, whether they be literary theorists or marginalized peoples seeking to politicize games.
Rather than attempt to undo these tensions—that toothpaste is decidedly out of the tube—my dissertation seeks to move forward by constructing a narrative theory specific to games. Beyond looking at characters, cutscenes, and plots, I argue that the experience of play (running, fighting, scoring, etc.) is an essential part of game narrative. Play experiences are variable and extremely dependent on the player’s situation and context, and I turn to queer/feminist and cognitive narratologies to explain how they become narratives that construct our sense of (virtual) reality. This narrative process is inherently playful, and can potentially lead to emergent, transformative, and queer possibilities for individual and collective world-building.
As a CHI fellow, I’ll be working on the LGBTQ Video Game Archive (https://lgbtqgamearchive.com), founded by Adrienne Shaw. The archive seeks to catalogue and preserve all instances of LGBTQ representation throughout video game history. This project is especially necessary given the ephemeral nature of its source materials. Many of the sources detailing LGBTQrepresentations are blogs, wikis, and smaller websites devoted to queer gaming communities, and there is a constant danger of them going offline with little or no notice if their owners or authors can no longer maintain them. My project will involve saving copies of all websites and media objects that the archive references, and organizing them into an Omeka repository that will be stored at the Strong National Museum of Play. By preserving these resources, we can ensure that the cultural heritage of LGBTQ representation in games is publicly available to future gaymers and scholars.
I look forward to working alongside the other CHI Fellows on innovative approaches to Cultural Heritage Informatics, and to acquiring new skills with coding and digital tools and methodologies. Can’t wait to see what lies ahead!