The Digital Cultural Heritage Fieldschool is a unique and intensive learning experience in which students come together for 5 weeks to develop skills in digital cultural heritage methods – skills such as programming, web design & development, media design, project management, user experience design, digital storytelling, etc. The core focus of the Cultural Heritage Informatics Fieldschool is the collaborative development and launch of several significant digital cultural heritage projects.
Offered every other summer (in odd years), the Digital Cultural Heritage Fieldschool is a unique experience that employs the model of an archaeological fieldschool (in which students come together for a period of 5 or 6 weeks to work on an archaeological site in order to learn how to do archaeology). Instead of working on an archaeological site, however, students in the Digital Cultural Heritage Fieldschool will come together to collaboratively work on several cultural heritage informatics projects. In the process they will learn a great deal about what it takes to build applications and digital user experiences that serve the domain of cultural heritage – skills such as programming, web design & development, media design, project management, user centered design, digital storytelling, etc.
In recent years, the philosophy of “building as a way of knowing” (or “hacking as a way of knowing” as some call it) has taken firm root in the Digital Humanities. The idea that one can acquire a far deeper understanding of tools, technologies, platforms, and systems (both in terms of applications and broader implications) through development is an important perspective, and one that is embraced by the Cultural Heritage Informatics Fieldschool.
The Digital Cultural Heritage Fieldschool is built firmly on the principle that students develop a far better understanding of cultural heritage informatics by actually building tools, applications, and digital user experiences than they do with passive analysis and commentary. The added benefit is that by building tools, applications, and digital user experiences, students also have the opportunity to make a tangible and potentially significant contribution to the cultural heritage community.
Digital media, information technology, and computing technology has become increasingly vital in the various fields that comprise the domain of cultural heritage – for research, scholarly communication & publication, and public outreach and engagement. The problem is that many professionals come to these skills after they have finished their undergraduate (or graduate) degree. The Digital Cultural Heritage Fieldschool is intended to address this problem. Students will receive an excellent foundation in the skills and strategies necessary to conceive, build, and deploy a cultural heritage informatics project – skills that can be applied as they continue their education or enter into the professional world. The experience gained in the Digital Cultural Heritage Fieldschool will also make students far more marketable as they apply for graduate school or enter the job market.
Each year, the Digital Cultural Heritage Fieldschool has a specific theme in order to guide both instruction and projects. Each year’s theme is chosen in order to reflect current trends in digital cultural heritage.
Instead of being given specific projects on which to work at the beginning of the fieldschool, students will be challenged to work collaboratively in order to brainstorm and conceive of their projects. This model is important for several reasons. First, it is important because it gives students an opportunity to step through the entire development process – from concept to launch. Second, the model gives the students ownership of their projects – they come up with the idea, developed it, and then built it. Finally, this model allows students to integrate the “theoretical” portions of the fieldschool (design research, user centered design, best practices, etc.) with the applied (development) portions of the fieldschool – thereby building applications that truly meet the needs of cultural heritage questions, challenges, and content.
The Digital Cultural Heritage Fieldschool is offered every other summer (odd years).
The Digital Cultural Heritage Fieldschool is open to both graduate students and undergraduates. Students must register for section ANP 491 (section 001) for 4 credits and ANP 490 (section 004) for 2 credits in order to participate in the class (for a total of 6 credits). The Fieldschool is also open to a limited number of non-students (specifically, professionals working in the field of cultural heritage, the digital humanities, information science, informatics, user centered design, user experience design, etc.). Please note, non-students interested in taking the Digital Cultural Heritage Fieldschool are still required to register for the class (as a lifelong learner). Given the small number of available spots, the Digital Cultural Heritage Fieldschool cannot be audited.
Applicants will be notified as to whether their application has been accepted within no more than 3 weeks of submission. Please note, acceptance is on a first come first served basis. Please do not submit an application if you cannot commit to enrolling in the fieldschool.
To apply, please fill out the Fieldschool Application Form
Students will enroll for fieldschool credits only after their application has been accepted.
The 2013 Digital Cultural Heritage Fieldschool will run from May 27th to July 3rd on the campus of Michigan State University. Students will meet from Monday to Friday, 9am – 4pm.
During the Fieldschool, students will engage in lectures (focusing on a specific topic, platform, or technology), hands on workshops, discussion/brainstorming sessions, and focused development sessions (in which teams of students will work collaboratively on their project or projects). Students will also be expected to regularly report on their work (in relation to their group’s project) and present their work to the fieldschool as a whole. Students are expected to be highly motivated, and willing to solve problems (both technical and theoretical) independently or collectively. It is also extremely important to note that students are expected to attend all days. The Digital Cultural Heritage fieldschool isn’t a class where you can sleep in or decide now to show up for a day or two. In short, students will be expected to adhere to the highest standards of professionalism.
All Digital Cultural Heritage Fieldschool students will be required to bring a laptop (Mac, Windows, or Linux) – which will be used for all project development during the course of the Fieldschool. Students should have a code editor installed on their laptop. A good list of (free/open source) options can be found here.
In addition, students are required to purchase and read Interactive Visualization: Insight through Inquiry by Bill Ferster before the start of the fieldschool.
The Digital Cultural Heritage Fieldschool will be led by Ethan Watrall. Ethan is an Assistant Professor in the Department of Anthropology and Associate Director of MATRIX: The Center for Digital Humanities & Social Sciences at Michigan State University. In addition, Ethan is Director of the Cultural Heritage Informatics Initiative at Michigan State University.
Ethan can be found on Twitter at http://www.twitter.com/captain_primate
In recent years, the term “informatics” has become popular to describe a wide variety of content domains: music informatics, chemical informatics, community informatics, bio-informatics, social informatics just to name a few. At its simplest (and most inclusive), the term “informatics” is used to describe the creative application of information, communication, and computing technologies (broadly defined) to address the needs, challenges, and content of a specific domain. Cultural Heritage Informatics, then, refers to the creative application of information and computing technologies to the domain of cultural heritage. The term “information and computing technologies” can be defined very broadly – things like mobile apps, websites, digital games, web applications, digital publications, databases (and much, much more) fall under the umbrella.
Cultural heritage is used to refer to the tangible (material culture) or intangible (culture) products of humankind viewed within the framework of time. The term is often used as a reference to a number of related disciplines: history, anthropology, archaeology, classics, cultural resource management, cultural heritage, cultural studies, art history, historic and social geography, historic literature, etc, etc, etc. It is also often used as a reference for specific kinds of institutions like historic societies, museums, archives, libraries, galleries, and historic parks & interpretive centers. So, if your interests lie in any of these areas, then the Cultural Heritage Informatics Fieldschool is potentially for you.
Even though the Digital Cultural Heritage Fieldschool is offered through the MSU Department of Anthropology and uses an archaeological fieldschool model, it is open to any student with an interest in cultural heritage (broadly defined). In fact, the CHI Fieldschool thrives on a diverse and interdisciplinary body of students.
No. This class isn’t an archaeological fieldschool. If you are looking to learn how to do archaeology, I would strongly suggest checking out the MSU Campus Archaeology Fieldschool. However, the Digital Cultural Heritage Fieldschool is a great complement for a traditional archaeology fieldschool (that you’ve already taken or you plan to take).
The only pre-requisites for the Digital Cultural Heritage Fieldschool are those stated above. Beyond those, as long as you are passionate about the possibilities of using information and computing technologies in the field of cultural heritage, you will be amply prepared.
Nope – but you do (of course) have to have an interest. Students with more technical chops (in programming, web development, user experience design, project management, game design, video, user centered design, database design, etc.) are just as welcome in the Digital Cultural Heritage Fieldschool as those students with a background in cultural heritage.
Yes and no. The Digital Cultural Heritage fieldschool isn’t intended to be a formal technical learning experience. You aren’t going to get the same kind of rigorous and comprehensive instruction in programming, project management, or user centered design (for examples) that you might find if you took a class dedicated to that subject (in a Computer Science, Information Science, or Telecommunication Department). If you are looking to become a hard core C# programmer or crazy experienced web developer, the Digital Cultural Heritage Fieldschool probably isn’t for you. Instead, students will receive an excellent foundation in the skills and strategies necessary to conceive, build, and deploy a cultural heritage informatics project (as well as the implications of such projects within the domain of cultural heritage) – skills that will be easily applicable in other settings after the fieldschool (other classes, projects, or in their professional career).
We will accept applications until April 29th, or until we reach our maximum enrollment – which is 20 students. We will consider application after the closing date under special circumstances. In order to be considered after the application date, please contact Ethan Watrall, the Digital Cultural Heritage Fieldschool Director.
Absolutely! Students (graduate or undergraduate) from other institutions (U.S. or non-U.S.) are welcome (and even encouraged) to apply.
Students (graduate or undergraduate) who are not now and are not seeking to become regular degree candidates at MSU but wish to attend MSU during the summer as a guest should register as Lifelong Education students. Students applying for Lifelong status are not required to submit transcripts of prior education, and there is no application fee.
For more information, please review the Lifelong Education/Guest Student application and admission guidelines.
Yes! The Digital Cultural Heritage Fieldschool is also open to non-students (professionals working in the field of cultural heritage, information science, informatics, user centered design, digital humanities, user experience design, museums, libraries, etc.). Please note, non-students interested in taking the Digital Cultural Heritage Fieldschool are still required to register for the class (as a lifelong learner). Given the small number of available spots, the CHI Fieldschool can not be audited. For more information, please review the Lifelong Education/Guest Student application and admission guidelines.
Guest students/Lifelong learners are only required to pay the cost of tuition (with no additional registration fees). For in-state students (undergraduate or graduate), the cost is $569.00/credit hour. For out of state students, the cost is $729.25/credit hour. More information on summer per credit tuition costs for both residents and non-residents can be found here.
Most likely. However, you need to talk to your university department or registrar in order to find out the details. While we will not arrange for this, we are more than happy to provide the necessary documentation and supporting materials about the class content to your university.
Yes. On-campus accommodation for Digital Cultural Heritage Fieldschool students is available at Owen Hall (a private room with a shared bathroom) at a rate of 50$/day. This rate also includes 3 meals/day (breakfast, lunch and dinner) at The Gallery. Please note, there is no credit for missed meals, and meals cannot be combined. Students with questions regarding either the housing or meals can contact Geoff Parkerson (email@example.com) at MSU’s Destination State Conference Management office.
In addition to on-campus housing, Digital Cultural Heritage Fieldschool students might be able to arrange to rent a rooms from existing MSU graduate students. If this is an option that interests prospective CHI Fieldschool students, please contact Ethan Watrall in order to discuss arrangements.
Yes, 6 credits are costly. If you are a non-MSU student, the cost of housing during the fieldschool makes things even more expensive. There is no doubt at all about this. However, we’ve worked hard to keep the costs down. The fieldschool doesn’t have any additional equipment or supplies fees that students are expected to pay. Students aren’t required to buy any costly (proprietary) software – open source solutions are always encouraged.
Unfortunately not (as much as we’d like to be able to offer something like this). Students should check with their home institution or employer to see if there is something like this available to them. We are more than happy to provide the necessary documentation and supporting materials about the class content to your university.
For further information on any aspect of the Digital Cultural Heritage Fieldschool, please contact Ethan Watrall