Introducing Jack Biggs and the Digitization and 3D Modeling of Human Skeletal Remains
Hi everyone! So I tried to post my introduction blog a while back but I guess I somehow messed it up and it never appeared so this is going to be a double blog today.
My name is Jack Biggs and I am a 3rd year PhD candidate in the Department of Anthropology. My focus is in the bioarchaeology of the ancient Maya in Central America, primarily within the Late and Terminal Classic Periods (about AD 250 to 950). I will hopefully finish up my coursework next spring and start working on my dissertation proposal.
Although not entirely set in stone, my (hopeful) dissertation research will focus on the skeletal biology and cultural identities of subadults in Late Classic and Terminal Classic ancient Maya society. Specifically, I am interested in how the growth and development of the skeleton is affected by cultural, biological, and environmental stressors and surroundings. By looking at how these factors affected infants and children, I hope to analyze differences in how society viewed subadults, how they were treated compared to adults, and by proxy, how we can interpret maternal health via infant remains.
Additionally, most of my research and the collections from which I will collect data come from central Belize. The skeletal remains from these sites are predominantly from cave and rockshelter contexts which were often used as mortuary spaces. The comparison between these site types and possibly between more urban centers (data and preservation willing!) will add an interesting extra layer to my overall research goals.
I have yet to decide exactly what I’m going to do for my CHI project, but I’m excited to figure it out and be a part of this program!
So like I said earlier, I’ll also be posting another entry today. Similar to what Autumn posted previously, I will be focusing on photogrammetry as well. In the Maya Bioarchaeology Lab here at Michigan State, we have been using photogrammetry for about a year. Instead of cultural artifacts, we have been making models of the skeletal remains that were excavated from a number of sites in central Belize.
For me, one of the most important aspects of creating these digital models is to preserve the bones and the data that they give. The remains are incredibly fragile and by making models of them, we’re able to preserve them digitally and slow down the rate at which they break down due to handling. However, the data they give us is also incredibly valuable. Within the programs available to create and modify the models, you can also take measurements in the 3D space. This is incredibly useful for bioarchaeologists since discrete skeletal differences between groups or populations can be left in the architecture of the bone, especially on the skull.
Additionally, we are trying to use photogrammetry to digitally reconstruct bones that may otherwise may be too fragmentary or may be missing pieces that connect other parts of the bone. Again, this can give us the ability to collect data from places where it was previously unavailable.
Even though we are still working on the kinks and focusing on our methodology at this point, it is incredibly exciting to see the potential that photogrammetry has for the future of archaeology and bioarchaeology.